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The incidental acquisition of spatial orientation knowledge when using a pedestrian navigation assistance system for wayfinding was compared to incidental learning during map-based wayfinding. First-time visitors to a real environment (a zoo) took a guided tour. In the navigation assistance conditions, users were provided with direction information and view-based pictures of the current intersection at each decision point, presented on a hand-held computer. In the map-based condition, participants derived route segments from a map (each segment comprising three or four intersections), and then walked the partial routes from memory. After walking, unexpected tests on route memory and survey knowledge were administered. Navigation assistance users showed good route knowledge and poor survey knowledge. In contrast, map users showed better survey knowledge and nearly perfect route knowledge. Variations of information presentation within navigation assistance conditions (auditory vs. visual direction command, additional presentation of allocentric spatial information) was not effective. Results are explained with an active encoding principle. Only information that is actually encoded, transformed, and/or memorized during the primary wayfinding activity, is incidentally learned. Since navigation assistance systems do not require users to encode, transform, and memorize spatial information, the spatial orientation knowledge of navigation assistance users is poor.  相似文献   

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This study investigates the adaptivity of wayfinding strategies in a real-world setting of a multi-building ensemble. Familiarity with the environment, map usage and verbal vs. visual task instructions were systematically varied. Measures included path choices, wayfinding performance and information usage. Thirty-two participants had to find eight goals in a multi-level building ensemble consisting of two distinctive building parts. It was tested whether the standard wall-mounted floor maps found in the majority of public buildings can help navigation in a complex unknown environment. Unfamiliar users tried to make use of these plans more frequently, but were not able to compensate for spatial knowledge deficits compared to participants familiar with the setting. Two strategies of multi-level wayfinding were compared with respect to a region-based hierarchical planning approach. Strategy selection could be shown to be highly adaptive to spatial properties of the environment as well as characteristics of the task instruction, i.e., spatial precision of target information. Overall, the strategy of moving horizontally into the target building prior to vertical travel was shown to be more effective in this multi-building setting.  相似文献   

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One potentially significant, yet hardly investigated, criterion for postoccupancy evaluation is the legibility of a setting—the degree to which a building or group of buildings facilitate the ability of users to find their way around. Legibility is one of the foundation concepts of environmental psychology, yet it has not often been considered enough as a guiding principle in design. The purpose of this paper is to analyse spatial orientation and wayfinding problems encountered by newcomers (freshman students) at the King Saud University (KSU) campus, Saudi Arabia, and to test/relate this to Lynch's elements of the image of cities. The analysis draws on previous research findings, theories, and more general observations, as well as observations made of wayfinding performance and map sketching by 30 high-school students likely to soon enroll at the university. Many specific problems with orientation and the architectural legibility of the buildings are identified and discussed. Emphasis is placed upon physical-setting variables that are likely to affect the ease with which spatial orientation and wayfinding are accomplished. These include the following facets of the KSU built environment: degree of differentiation; degree of visual access; and complexity of spatial layout.Legible buildings within which people can effectively maintain their orientation and find their way, according to this research, are in no way simplistic, dull, or boring; on the contrary, settings must possess distinctive landmarks and regions which, along with understandable path networks, allow users to know where they are and how to make their way to desired destinations. Coherent and legible environments are important in the lives of the people who use them. The movement of people through buildings and the factors that influence whether or not they are able to find their way need to continue to be of significance to both researchers and practitioners.  相似文献   

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TWO STRATEGIES FOR LEARNING A ROUTE IN A DRIVING SIMULATOR   总被引:2,自引:0,他引:2  
The study of human navigation has long been dominated by the so-called stage theory, i.e. the notion that there are three distinct types of spatial knowledge (landmark, route, and survey knowledge), that are acquired sequentially during spatial learning and development. Based on the results of a route learning experiment in a driving simulator, an alternative to the stage theory is proposed. The authors suggest that subjects follow either a visually dominated or a spatially dominated strategy to solve a route-learning problem. In the visually dominated strategy, subjects base their wayfinding decisions on visually recognizing decision points along a route; the decision points are not integrated into any kind of survey representation. In the spatially dominated strategy, on the other hand, subjects represent the environment as a survey map right from the start; that is, they do not pass through a landmark or route stage. These strategies may be subserved by different cortical areas recently characterized in neurophysiological studies of animals solving maze problems.  相似文献   

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The aim of this study was to examine differences in wayfinding strategies between good and poor sense-of-direction (PSD) female undergraduate participants, using a think-aloud method, which allowed the monitoring of their mental activities in the course of navigation. Each participant in the two groups was guided through the route by the experimenter in the first trial, and was then asked to find her way by herself in the second. The analysis of performance and protocol data obtained in the two trials revealed the following: (1) good sense-of-direction (GSD) participants showed much better performance on route learning than PSD participants; (2) wayfinding strategies of GSD participants were different from those of poor ones, though there were a variety of strategies found within each group; (3) GSD participants made more flexible use of effective strategies than poor ones.  相似文献   

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Wayfinding, conceptualized in terms of spatial problem solving, subsumes decision making, decision executing and information processing. Spatial representations are a product of the latter. In this paper, rather than relying on the practice of inferring wayfinding characteristics from studies done on spatial representations, I shall inverse the argument and explore characteristics of spatial representations, in particular the notion of accuracy, from a wayfinding perspective.Wayfinding decisions are hierarchically structured into plans which not only helps to memorize routes in behavioral terms, but helps to organize and record environmental information in the form of sequential, route-type representations. Survey-type representations also rely on memory supportive structures but these are directly inferred from the spatial configuration of a setting.Both types of representations induce metric and topological distortions, but these are not necessarily detrimental to wayfinding. Travelling on routes, experienced on previous occasions, requires an act of recognizing but not recalling environmental features. Spatial representations based on recall are only required when planning new routes, and even then, they do not need to be recalled in great detail. It is argued that the question of accuracy in spatial representations ought to be posed in respect to practical use rather than cartographic parameters.  相似文献   

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This study investigated user wayfinding navigational performance in terms of two navigational support designs (guide sign and you-are-here map, i.e., YAH), wayfinding strategies (egocentric/route and allocentric/survey), task difficulty (terrestrial/2D or weightless/3D), and gender differences. Eighty participants (40 males and 40 females) were recruited for the wayfinding experiment. The experimental results and statistical analysis indicated that, in the weightless VR scene, navigation time for the terrestrial/2D task type was significantly shorter than for the weightless/3D task type. The guide sign support was significantly more effective than YAH map support. Moreover, the interactions between support style and gender difference indicated that males exhibit better wayfinding performance than females, but that appropriate support can improve navigational performance and eliminate gender differences. In addition, the Way-Finding Strategy Scale result showed that the females were more likely to adopt the egocentric strategy while males were more likely to adopt the allocentric strategy, and that their scores were negatively correlated with navigational performance. Our results can be used to evaluate the interface designs of navigational support systems taking into consideration gender differences with respect to 3D VR games, including VR diving or flying navigational systems.  相似文献   

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Up the down staircase: Wayfinding strategies in multi-level buildings   总被引:2,自引:0,他引:2  
The intention of this article is to create a link between human spatial cognition research and architectural design. We conducted an empirical study with human subjects in a complex multi-level building and compared thinking aloud protocols and performance measures of experienced and inexperienced participants in different wayfinding tasks. Three specific strategies for navigation in multi-level buildings were compared. The central point strategy relies on well-known parts of the building; the direction strategy relies on routes that first head towards the horizontal position of the goal, while the floor strategy relies on routes that first head towards the vertical position of the goal. We show that the floor strategy was preferred by experienced participants over the other strategies and was overall tied to better wayfinding performance. Route knowledge showed a greater impact on wayfinding performance compared to survey knowledge. A cognitive-architectural analysis of the building revealed seven possible causes for navigation problems. Especially the staircase design was identified as a major wayfinding obstacle. Finally we address the benefits of cognitive approaches for the architectural design process and describe some open issues for further research.  相似文献   

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Walking is important for the health of elderly people. Previous studies have found a relationship between neighbourhood characteristics, physical activity and related health aspects. The multivariate linear regression model presented here describes the relationships between the perceived attractiveness of streets for walking along and (physical) street characteristics. Two hundred and eighty-eight independently living elderly people (between 55 and 80 years old) participated in the study. Street characteristics were assessed along homogeneous street subsections defined as ‘links’. Positively related to perceived attractiveness of links were the following street characteristics: slopes and/or stairs, zebra crossings, trees along the route, front gardens, bus and tram stops, shops, business buildings, catering establishments, passing through parks or the city centre, and traffic volume. Litter on the street, high-rise buildings, and neighbourhood density of dwellings were negatively related to perceived link attractiveness. Overall, the results suggest that three main aspects affect perceived attractiveness of streets for walking, namely tidiness of the street, its scenic value and the presence of activity or other people along the street. The results are discussed within the context of these three aspects.  相似文献   

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An important issue in the study of spatial knowledge has been the distinction between configurational and route knowledge. Route knowledge is characterized by the knowledge of sequential locations without the knowledge of general interrelationships. In contrast, configurational knowledge is characterized by the ability to generalize beyond learned routes and locate objects within a general frame of reference. These two types of knowledge are contrasted in a learning experiment, in which subjects acquire spatial information either from a map or a slide presentation. Furthermore, the structure of their spatial knowledge is derived from free-recall data using the ordered tree clustering algorithm. The results show, first, that subjects in the map condition acquired more accurate configurational knowledge. Second, we found that route knowledge can be acquired either through route presentation or map presentation. Third, there are individual differences within the slide group, such that some subjects were able to acquire configurational knowledge. And fourth, ordered trees are able to account for some of these differences, and thus identify the degree of configurational knowledge acquired by the slide subjects.  相似文献   

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The following is a summary of work carried out in urban planning design at the University of Newcastle upon Tyne. The main objectives of the study were to identify those factors which condition the use of a street and to understand the physical and emotional impacts of the street and its different characteristics upon its users; eventually this led to establishing facts involving the criteria which contribute to making streets which would enrich peoples’ experience and would contribute to the urban life and excitement of all.  相似文献   

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Children are better at way-finding than at externalizing their spatial knowledge in abstract settings (e.g. in tests of route recall). It is suggested that this is due to experimenters' tendencies to use single criteria for development, such as the acquisition of landmark knowledge. Children of different ages may be using different types of information in their route representations. However, if only one aspect of the child's knowledge is examined at a time, then developmental changes of style may go unnoticed. Previous experiments have tested children's spatial knowledge as if it were qualitatively similar to that of adults, which is not always appropriate.A study is reported in which young schoolchildren were asked simply to describe routes in a familiar area. There was a developmental shift from a ‘Directions—End Information’ format to one of ‘Landmark—End Information’. From this it is concluded that children may be capable of using different information earlier in life, which is adequate to allow way-finding but which has not been recorded by the traditional unidimensional measures of spatial knowledge. A case is made for the use of combined measures when investigating the many skills involved in environmental cognition.  相似文献   

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This study examined the effectiveness of a Global Positioning System (GPS)-based mobile navigation system in comparison to paper maps and direct experience of routes, by focusing on the user's wayfinding behavior and acquired spatial knowledge. Based on information received from one of these three media, participants walked six routes finding the way to goals. Results showed that GPS users traveled longer distances and made more stops during the walk than map users and direct-experience participants. Also, GPS users traveled more slowly, made larger direction errors, drew sketch maps with poorer topological accuracy, and rated wayfinding tasks as more difficult than direct-experience participants. Characteristics of navigation with these three learning media and possible reasons for the ineffectiveness of the GPS-based navigation system are discussed.  相似文献   

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Shopping malls have become major features in the urban landscape, yet have received little attention from environmental psychologists. Malls have become more than just a particular type of retail outlet, but places providing a complex array of commercial, community and leisure facilities. They have sought not only to complement urban provision, but to replace it. Malls have become the ‘indoor city'—a new type of place, generating particular repertoires of perceptions, evaluations and behaviours. This paper reviews the predominantly behaviourist approaches that have characterized the analysis of consumer spatial and shopping behaviour and suggests that a transactionalist approach might be more valuable. An empirical study, undertaken in Guildford, U.K., demonstrates that users of the mall do not principally evaluate malls in terms of their retail performance but as social places and spaces satisfying many psychological needs and preferences. They should not be regarded simply as an extension of the high street but rather as different sorts of places. The paper concludes with an extended discussion of the consequences of mall development for the city and urban life, arguing that the indoor city is a myth.  相似文献   

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This study assesses gender differences in wayfinding in environments with global or local landmarks by analyzing both overall and fine-grained measures of performance. Both female and male participants were required to locate targets in grid-like virtual environments with local or global landmarks. Interestingly, the results of the two overall measures did not converge: although females spent more time than males in locating targets, both genders were generally equivalent in terms of corrected travel path. Fine-grained measures account for different aspects of wayfinding behavior and provide additional information that explains the divergence in overall measures; females spent less time traveling away from the target location, a higher proportion of time not traversing, and made more rotations when stopping than males did. Rather than unequivocally supporting male superiority in wayfinding tasks, both the overall and fine-grained measures partially indicate that males and females are differentially superior when using global and local landmark information, respectively. To summarize, males moved faster than females but did not necessarily navigate the spatial surroundings more efficiently. Each gender showed different strengths related to wayfinding; these differences require the application of both overall and fine-grained measures for accurate assessment.  相似文献   

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We assessed environmental and perceptual correlates of walking and walkability for fifth graders from three communities attending two schools: A new urban/LEED-ND pilot community, mixed, and standard suburban community. Irvine-Minnesota Inventory (IMI) walkability audits showed that new urban blocks provided more traffic safety, pleasurability, crime safety, density, and diversity. New urban routes offered greater traffic safety, accessibility, pleasurability, crime safety, and diversity, but suburban routes had greater housing density, net of controls (parental education, rooms in the home, home ownership, parent preference for child to walk to school). Parents and children perceived new urban routes to be more walkable and children walked more when they lived on more walkable routes. The suburban hierarchical street design exposed children to varied traffic safety conditions by funneling their walks from cul-de-sacs to arterials. The new urban routes to a centrally located school passed by pleasant open spaces, suggesting how community organization can create better walking conditions.  相似文献   

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