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The perceived position of a moving object can be misleading because the object has advanced while its previous retinal image has been transmitted through the visual stream, leading to a mismatch between actual location and its neural representation. It has been suggested that the human visual system compensates for neural processing delays to retrieve instantaneous position. However, such a mechanism would require a precise measure of the actual delay in order to provide a reliable position estimate. A novel illusory deformation of moving contours demonstrates that humans misjudge the spatial relationship between parts of coherently moving targets, and therefore do not perfectly account for neural delays. The size of this deformation increases with growing speed. In some subjects this illusion can be reversed by varying the luminance of individual dots; a manipulation that affects the neural delays. Our experiments agree with other evidence that the capacity of the visual system to compensate for processing delays is limited.  相似文献   

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IntroductionThesolid/fluidtwophaseflowsareoftenencounteredinmanyenvironmental,chemicalandhydraulicengineering,suchassedimenttransportationinrivers,wastewaterflowwithsolidparticlesandsoon.Recently,considerableeffortsregardingnumericalpredictionshaveb…  相似文献   

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An improved implementation of distributed multiplier/fictitious domain method is presented for the direct numerical simulation of particulate flow. The key improvement is to replace a finite-element triangulation for the velocity and a “twice-coarser“ triangulation for the pressure with a rectangular discretization for the velocity and pressure. For code validation, the sedimentation of a single particle in a twodimensional channel was simulated. The results showed that the simulation is independent of the mesh size as well as the time step. The comparison between experimental data and this simulation showed that our code can give a more accurate simulation on the motion of particlesthan previous DLM code. The code was then applied to simulate the sedimentation of 600 particles in a rectangular box. The falling course ispresented and discussed. At the same time, this simulation also demonstrates that the method presented in this paper can be used for solving the initial problems involving a lager number of particles exaclly with computing durations kept at acceptable levels.  相似文献   

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The impact of air masses motion on marine aerosol properties was investigated using an on-board single particle mass spectrometer(SPAMS) deployed for the determination of single particle size resolved chemical composition over Southeast China Sea. Two aerosol blooms(E1 and E2) were observed during the cruise. High average particle number count occurred in E1(7320), followed by E2(5850), which was more than 100–150 times of the average particle number count during normal periods. Particles were classified as four major sources, including continental source, shipping source, marine source, and transport source based on the mass spectral similarity. Transport source was identified as those particles with high particle number count occurred only during aerosol bloom period. Three sub-types of EC-Ca, OC-Ca, and Al-rich were classified as transport source.EC-Ca was the dominant particles of the transport source, accounting for more than 70%of the total particles in aerosol bloom events. A uni-modal size distribution in the size range of 0.1–2.0 μm was observed during normal period, while a bimodal distribution with a tiny mode(0.3 μm) and a coarse mode between 0.4 and 0.6 μm was present during aerosol bloom. The variation of aerosol source is consistent with air masses back trajectories, for the reason that most of the long-range air trajectories are from the ocean,while short air trajectories originate in the continental regions, which means that air masses have a significant impact on the aerosol physical–chemical properties along their tracks.  相似文献   

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Vivid motion illusions created by some Op art paintings are at the centre of a lively scientific debate about possible mechanisms that might underlie these phenomena. Here we review emerging evidence from a new approach that combines perceptual judgements of the illusion and observations of eye movements with simulations of the induced optic flow. This work suggests that the small involuntary saccades which participants make when viewing such Op art patterns would generate an incoherent distribution of motion signals that resemble the perceptual effects experienced by the observers. The combined experimental and computational evidence supports the view that the illusion is indeed caused by involuntary image displacements picked up by low-level motion detectors, and further suggests that coherent motion signals are crucial to perceive a stable world.  相似文献   

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