首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 15 毫秒
1.
The incidental acquisition of spatial orientation knowledge when using a pedestrian navigation assistance system for wayfinding was compared to incidental learning during map-based wayfinding. First-time visitors to a real environment (a zoo) took a guided tour. In the navigation assistance conditions, users were provided with direction information and view-based pictures of the current intersection at each decision point, presented on a hand-held computer. In the map-based condition, participants derived route segments from a map (each segment comprising three or four intersections), and then walked the partial routes from memory. After walking, unexpected tests on route memory and survey knowledge were administered. Navigation assistance users showed good route knowledge and poor survey knowledge. In contrast, map users showed better survey knowledge and nearly perfect route knowledge. Variations of information presentation within navigation assistance conditions (auditory vs. visual direction command, additional presentation of allocentric spatial information) was not effective. Results are explained with an active encoding principle. Only information that is actually encoded, transformed, and/or memorized during the primary wayfinding activity, is incidentally learned. Since navigation assistance systems do not require users to encode, transform, and memorize spatial information, the spatial orientation knowledge of navigation assistance users is poor.  相似文献   

2.
This study investigates the adaptivity of wayfinding strategies in a real-world setting of a multi-building ensemble. Familiarity with the environment, map usage and verbal vs. visual task instructions were systematically varied. Measures included path choices, wayfinding performance and information usage. Thirty-two participants had to find eight goals in a multi-level building ensemble consisting of two distinctive building parts. It was tested whether the standard wall-mounted floor maps found in the majority of public buildings can help navigation in a complex unknown environment. Unfamiliar users tried to make use of these plans more frequently, but were not able to compensate for spatial knowledge deficits compared to participants familiar with the setting. Two strategies of multi-level wayfinding were compared with respect to a region-based hierarchical planning approach. Strategy selection could be shown to be highly adaptive to spatial properties of the environment as well as characteristics of the task instruction, i.e., spatial precision of target information. Overall, the strategy of moving horizontally into the target building prior to vertical travel was shown to be more effective in this multi-building setting.  相似文献   

3.
Up the down staircase: Wayfinding strategies in multi-level buildings   总被引:2,自引:0,他引:2  
The intention of this article is to create a link between human spatial cognition research and architectural design. We conducted an empirical study with human subjects in a complex multi-level building and compared thinking aloud protocols and performance measures of experienced and inexperienced participants in different wayfinding tasks. Three specific strategies for navigation in multi-level buildings were compared. The central point strategy relies on well-known parts of the building; the direction strategy relies on routes that first head towards the horizontal position of the goal, while the floor strategy relies on routes that first head towards the vertical position of the goal. We show that the floor strategy was preferred by experienced participants over the other strategies and was overall tied to better wayfinding performance. Route knowledge showed a greater impact on wayfinding performance compared to survey knowledge. A cognitive-architectural analysis of the building revealed seven possible causes for navigation problems. Especially the staircase design was identified as a major wayfinding obstacle. Finally we address the benefits of cognitive approaches for the architectural design process and describe some open issues for further research.  相似文献   

4.
The aim of this study was to examine differences in wayfinding strategies between good and poor sense-of-direction (PSD) female undergraduate participants, using a think-aloud method, which allowed the monitoring of their mental activities in the course of navigation. Each participant in the two groups was guided through the route by the experimenter in the first trial, and was then asked to find her way by herself in the second. The analysis of performance and protocol data obtained in the two trials revealed the following: (1) good sense-of-direction (GSD) participants showed much better performance on route learning than PSD participants; (2) wayfinding strategies of GSD participants were different from those of poor ones, though there were a variety of strategies found within each group; (3) GSD participants made more flexible use of effective strategies than poor ones.  相似文献   

5.
Tools for assisting human navigation, especially in-vehicle systems, have been extensively investigated. However, few studies have explored the design of speech-based over-the-phone guidance systems. This study examined the effect of landmarks' use and the effect of landmarks’ frames of reference in route instructions on navigation efficiency during map navigation tasks and satisfaction. Twenty-seven participants performed map navigation tasks using a simulated speech navigation system in three experimental conditions: instructions containing no landmarks, instructions containing landmarks located without reference to either the traveler’s body or the surrounding environment, and instructions containing landmarks located with respect to the traveler’s body. Navigation performances on maps were higher and landmarks enable participants to make fewer directional errors and find their routes more efficiently. Satisfaction levels and navigation performances were lower when instructions did not contain any landmarks. Landmarks’ frames of reference shifting turned out to be different between human-human situations previously used and human-computer situations used here.  相似文献   

6.
7.
This study assesses gender differences in wayfinding in environments with global or local landmarks by analyzing both overall and fine-grained measures of performance. Both female and male participants were required to locate targets in grid-like virtual environments with local or global landmarks. Interestingly, the results of the two overall measures did not converge: although females spent more time than males in locating targets, both genders were generally equivalent in terms of corrected travel path. Fine-grained measures account for different aspects of wayfinding behavior and provide additional information that explains the divergence in overall measures; females spent less time traveling away from the target location, a higher proportion of time not traversing, and made more rotations when stopping than males did. Rather than unequivocally supporting male superiority in wayfinding tasks, both the overall and fine-grained measures partially indicate that males and females are differentially superior when using global and local landmark information, respectively. To summarize, males moved faster than females but did not necessarily navigate the spatial surroundings more efficiently. Each gender showed different strengths related to wayfinding; these differences require the application of both overall and fine-grained measures for accurate assessment.  相似文献   

8.
This study investigated user wayfinding navigational performance in terms of two navigational support designs (guide sign and you-are-here map, i.e., YAH), wayfinding strategies (egocentric/route and allocentric/survey), task difficulty (terrestrial/2D or weightless/3D), and gender differences. Eighty participants (40 males and 40 females) were recruited for the wayfinding experiment. The experimental results and statistical analysis indicated that, in the weightless VR scene, navigation time for the terrestrial/2D task type was significantly shorter than for the weightless/3D task type. The guide sign support was significantly more effective than YAH map support. Moreover, the interactions between support style and gender difference indicated that males exhibit better wayfinding performance than females, but that appropriate support can improve navigational performance and eliminate gender differences. In addition, the Way-Finding Strategy Scale result showed that the females were more likely to adopt the egocentric strategy while males were more likely to adopt the allocentric strategy, and that their scores were negatively correlated with navigational performance. Our results can be used to evaluate the interface designs of navigational support systems taking into consideration gender differences with respect to 3D VR games, including VR diving or flying navigational systems.  相似文献   

9.
Wayfinding, conceptualized in terms of spatial problem solving, subsumes decision making, decision executing and information processing. Spatial representations are a product of the latter. In this paper, rather than relying on the practice of inferring wayfinding characteristics from studies done on spatial representations, I shall inverse the argument and explore characteristics of spatial representations, in particular the notion of accuracy, from a wayfinding perspective.Wayfinding decisions are hierarchically structured into plans which not only helps to memorize routes in behavioral terms, but helps to organize and record environmental information in the form of sequential, route-type representations. Survey-type representations also rely on memory supportive structures but these are directly inferred from the spatial configuration of a setting.Both types of representations induce metric and topological distortions, but these are not necessarily detrimental to wayfinding. Travelling on routes, experienced on previous occasions, requires an act of recognizing but not recalling environmental features. Spatial representations based on recall are only required when planning new routes, and even then, they do not need to be recalled in great detail. It is argued that the question of accuracy in spatial representations ought to be posed in respect to practical use rather than cartographic parameters.  相似文献   

10.
11.
Becoming proficient at navigation in urban environments is something that we all aspire to. Here we asked whether being an expert at wayfinding in one environment has any effect on learning new spatial layouts. Licensed London taxi drivers are among the most proficient urban navigators, training for many years to find their way around a complex and irregularly-laid out city. We first tested how well they could learn the layout of an unfamiliar town compared with a group of non-taxi drivers. Second, we investigated how effectively taxi drivers could integrate a new district into their existing spatial representation of London. We found that taxi drivers were significantly better than control participants at executing routes through the new town, and representing it at a map-like survey level. However, the benefits of navigational expertise were not universal. Compared with their performance in the new town, taxi drivers were significantly poorer at learning the layout of a new area that had to be integrated with their existing knowledge of London. We consider reasons for this picture of facilitation and limitation, in particular drawing parallels with how knowledge acquisition occurs in the context of expertise in general.  相似文献   

12.
Becoming proficient at navigation in urban environments is something that we all aspire to. Here we asked whether being an expert at wayfinding in one environment has any effect on learning new spatial layouts. Licensed London taxi drivers are among the most proficient urban navigators, training for many years to find their way around a complex and irregularly-laid out city. We first tested how well they could learn the layout of an unfamiliar town compared with a group of non-taxi drivers. Second, we investigated how effectively taxi drivers could integrate a new district into their existing spatial representation of London. We found that taxi drivers were significantly better than control participants at executing routes through the new town, and representing it at a map-like survey level. However, the benefits of navigational expertise were not universal. Compared with their performance in the new town, taxi drivers were significantly poorer at learning the layout of a new area that had to be integrated with their existing knowledge of London. We consider reasons for this picture of facilitation and limitation, in particular drawing parallels with how knowledge acquisition occurs in the context of expertise in general.  相似文献   

13.
14.
The dynamic nature of cognition during wayfinding   总被引:1,自引:0,他引:1  
Much of our day-to-day wayfinding behaviour takes place in familiar large-scale urban environments, yet there is a dearth of studies examining how wayfinding unfolds on a second-by-second basis in this context. Here we used a retrospective verbal report protocol, eye tracking and a highly accurate virtual reality simulation of a real city (London, UK) to examine this issue. Subjects, who were taxi drivers, were able to produce extremely detailed accounts of what they had been thinking during wayfinding, which were validated by independent eye-tracking data. There was a high degree of consistency in the types of thoughts across subjects, permitting classification into a number of distinct categories. Moreover, it was possible to quantify the number of thoughts in each category, their durations and temporal order. Detailed analysis of the verbal reports provided new insights into the processes and strategies involved, and highlighted a greater range of thoughts than has previously been reported in studies of wayfinding. By analysing the temporal order of thoughts it was possible to identify specific relationships between categories. Some of these relationships were predicted by current cognitive models of wayfinding, others were novel, thus shedding new light on how navigation unfolds in a busy city.  相似文献   

15.
This paper reports the investigative study, which used a phenomenographical approach, on how a group of 12-year-old students found their way around a designated suburban route by referring to a sequential listing of streets along the route and a street directory map of the suburban area. While the content of this study belongs to map use and wayfinding experience of the pre-adolescent students, the approach used is phenomenographic in that it identified the qualitatively different ways that the students experienced the suburban environment. The students' experiences were interpreted using a behaviourial matrix of their actions while they traversed the route. Qualitative variations in their approaches to wayfinding using maps were obtained from interviews which were conducted immediately after the students completed their route navigation. Four qualitatively different approaches were determined from their reflections of their own wayfinding behaviours. They are the restricted and neophytic approach; careful and sequential approach; deductive and familiarized approach; and the visualized and co-ordinated spatial approach. These approaches reflect the different behaviours and abilities of the students to: plan their route using a street directory map; plan the route street by street or a number of streets at a time; use street signs and other landmarks during the actual task; utilize local knowledge of the route; maintain their orientation; visualize spatial patterns; and use the scale on the map to help planning.  相似文献   

16.
One potentially significant, yet hardly investigated, criterion for postoccupancy evaluation is the legibility of a setting—the degree to which a building or group of buildings facilitate the ability of users to find their way around. Legibility is one of the foundation concepts of environmental psychology, yet it has not often been considered enough as a guiding principle in design. The purpose of this paper is to analyse spatial orientation and wayfinding problems encountered by newcomers (freshman students) at the King Saud University (KSU) campus, Saudi Arabia, and to test/relate this to Lynch's elements of the image of cities. The analysis draws on previous research findings, theories, and more general observations, as well as observations made of wayfinding performance and map sketching by 30 high-school students likely to soon enroll at the university. Many specific problems with orientation and the architectural legibility of the buildings are identified and discussed. Emphasis is placed upon physical-setting variables that are likely to affect the ease with which spatial orientation and wayfinding are accomplished. These include the following facets of the KSU built environment: degree of differentiation; degree of visual access; and complexity of spatial layout.Legible buildings within which people can effectively maintain their orientation and find their way, according to this research, are in no way simplistic, dull, or boring; on the contrary, settings must possess distinctive landmarks and regions which, along with understandable path networks, allow users to know where they are and how to make their way to desired destinations. Coherent and legible environments are important in the lives of the people who use them. The movement of people through buildings and the factors that influence whether or not they are able to find their way need to continue to be of significance to both researchers and practitioners.  相似文献   

17.
18.
We tested the precision and accuracy of the Trimble GeoXT™ global positioning system (GPS) handheld receiver on point and area features and compared estimates of stream habitat dimensions (e.g., lengths and areas of riffles and pools) that were made in three different Oklahoma streams using the GPS receiver and a tape measure. The precision of differentially corrected GPS (DGPS) points was not affected by the number of GPS position fixes (i.e., geographic location estimates) averaged per DGPS point. Horizontal error of points ranged from 0.03 to 2.77 m and did not differ with the number of position fixes per point. The error of area measurements ranged from 0.1% to 110.1% but decreased as the area increased. Again, error was independent of the number of position fixes averaged per polygon corner. The estimates of habitat lengths, widths, and areas did not differ when measured using two methods of data collection (GPS and a tape measure), nor did the differences among methods change at three stream sites with contrasting morphologies. Measuring features with a GPS receiver was up to 3.3 times faster on average than using a tape measure, although signal interference from high streambanks or overhanging vegetation occasionally limited satellite signal availability and prolonged measurements with a GPS receiver. There were also no differences in precision of habitat dimensions when mapped using a continuous versus a position fix average GPS data collection method. Despite there being some disadvantages to using the GPS in stream habitat studies, measuring stream habitats with a GPS resulted in spatially referenced data that allowed the assessment of relative habitat position and changes in habitats over time, and was often faster than using a tape measure. For most spatial scales of interest, the precision and accuracy of DGPS data are adequate and have logistical advantages when compared to traditional methods of measurement.  相似文献   

19.
Recent studies of topographic disorientation from brain injury have focused on describing impairments, detailing neuroanatomical correlates of topographic disorientation, and classifying types of topographic disorientation. Normative models of environmental cognition have been applied in some studies of topographic disorientation, but more work is needed in this area. Few studies have produced data on everyday functioning with topographic disorientation. This paper presents data on compensatory wayfinding behavior in familiar environments, collected through case studies of three individuals with topographic disorientation from brain injury. Structured tests were used to evaluate visuo-spatial impairment, and normative models of wayfinding guided semi-structured and open-ended questioning about wayfinding inside and outside the home. All three-study informants were able to wayfind successfully within the home, though they varied in their ability to travel independently outside the home. Landmarks and scanning were important for orienting for all three subjects. The two subjects who were most able to travel independently also used sequencing of landmarks, directional heading and body position as elements of their wayfinding strategies. The information presented in this paper may prove useful to rehabilitation specialists who are treating brain-injured patients by providing new ideas about methods of compensation, and may contribute to emerging theory regarding impairments of orientation, and normative models of wayfinding.  相似文献   

20.
In response to federal administrative rule, the Tahoe National Forest (TNF), California, USA engaged in trail-route prioritization for motorized recreation (e.g., off-highway-vehicles) and other recreation types. The prioritization was intended to identify routes that were suitable and ill-suited for maintenance in a transportation system. A recreational user survey was conducted online (n?=?813) for user preferences for trail system characteristics, recreational use patterns, and demographics. Motorized trail users and non-motorized users displayed very clear and contrasting preferences for the same system. As has been found by previous investigators, non-motorized users expressed antagonism to motorized use on the same recreational travel system, whereas motorized users either supported multiple-use routes or dismissed non-motorized recreationists' concerns. To help the TNF plan for reduced conflict, a geographic information system (GIS) based modeling approach was used to identify recreational opportunities and potential environmental impacts of all travel routes. This GIS-based approach was based on an expert-derived rule set. The rules addressed particular environmental and recreation concerns in the TNF. Route segments were identified that could be incorporated into minimal-impact networks to support various types of recreation. The combination of potential impacts and user-benefits supported an optimization approach for an appropriate recreational travel network to minimize environmental impacts and user-conflicts in a multi-purpose system.  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号